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Keep going, Zeitgeist guys!Īnd finally, something I missed before, and someone pointed out in the comments: Black Mesa devs say the mod will arrive in 2010. While I don’t think these new shots /quite/ show off the fusion art style as much as other areas in the game, it is still lovely. Last week they unveiled Venice, one of a few locations in the game. That’s good, because I’m absolutely terrified this is going to be too big a project for its dev team, which would be tragic, because it looks extraordinary.
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Zeitgeist, the super-ambitious and super-beautiful HL2 mod, seems to still be chugging along just nicely. If they pull it off, then they’re fantastic human beings who must be recognised as the pillars of our society. It’s still very early days, but here’s a bit of news. Now, someone’s decided to actually try make the thing, for StarCraft II. a while back someone mocked up some gag renders of a hypothetical Team Fortcraft. I’ll keep half an eye on it, nevertheless. (Yes, I’m aware I just wrote “aesthetic” and “compelling” in the same sentence, and should now never be allowed to write about games again.) Anyway, there’s a new WIP video out, which seems to raise another potential issue: there doesn’t actually seem to be much freerunning in it. The problem I suspect it’ll face is that Source just isn’t quite so great at those stark whites and all that lovely daylight glowiness that made the Mirror’s Edge aesthetic so compelling. Then there’s City Freerun, which freely admits to being Mirror’s Edge in the Source Engine. Despite the unimaginative name, it seems to be fairly well put together, judging by the screenies. It’s called - um - Men of War World War 1 Mod. Meanwhile, there’s a World War 1 mod in the works for Men of War. Which sounds ridiculous, and even the dev accepts there might be problems: “.providing it doesn’t bring to a halt” is the caveat.
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But they’ve just announced the final version - Warfare Unlimited - will be released in November. Warfare++ been in beta since 2008, allowing 128 players to battle it out on a single map. So they set about a project to increase this. A couple of years ago, someone decided that Unreal Tournament 3’s Warfare mode wasn’t big enough, only allowing for 32 players. This is like one of those madcap science projects, or something. I even mention Black Mesa! Is it old news? Is it new news? Read on to probably be disappointed. Instead, take a look at this alarming amount of catch-uppy mod news.
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