Updated a number of strings that were previously hardcoded in English.
Addressed a variety of general crash bugs.
Additional lighting tuning passes, reduction in glowing props.
Additional polish and reduction of LOD popping.
Addressed a variety of spots in world where player was not able to climb over props they should’ve been able to.
Elimination of white line that appears when driving at night time.
Fixed numerous collision spots across all 3 maps where players were getting stuck in an infinite freefall animation loop.
Fixed numerous collision spots across all 3 maps where players or vehicles were getting stuck.
Community advice list no longer shows up under vignette on the map.
Fixed issue with player HUD disappearing after NPCs are executed by zombies.
Reduction of step height to prevent survivors popping up onto props while moving.
Zombies no longer become immune to the Assault Kick.
Host facilities no longer appear invisible to clients during multiplayer.
Improved network vehicle interactions in multiplayer games to address weird “rubber-banding” and physics issues (including cars flying into the air).
Game now exits to main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-up.
Numerous networking bandwidth and CPU improvements.
Fixed issue where player’s loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker.
Fixed rare bug that could block Sheriff legacy arc from starting.
Fixed rare bug that could prevent Warlord legacy arc from being completed.
Fixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from vehicle.
Resolved situation where, when getting into vehicles, the camera could become detached from the player’s character.
Fixed issue with doors appearing the opposite of the state they are in.
Characters no longer “self-shadow” when using a flashlight in multiplayer.
Flashlight beams no longer cast shadows from the player’s character model (which had caused flickering shadows).
Fixed instances of clients dealing damage to their host’s non-active community members with explosives.
Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwing.
Improved networked vehicle interactions.
Improved networking interactions for clients.
The 1.2 patch features significant improvements related to: Patch 1.2, detailed on State of Decay’s website, notably features improvements to the game’s stability and network interactions. A new patch deployed a couple of days ago means to fix this. The gameplay experience was rife with bugs and performance issues that Undead Labs hadn’t ironed out before release. One of the most common criticisms of State of Decay 2 is that it just wasn’t up to the level of polish that people expected.